Prologue of Discovery
Word has spread through the stalls and alleys of Mercatura. A battered Leman Russ, unearthed from the vaults beneath the Bazaar, has been wheeled into the square. Beside it rests a crate of relic paints, misprinted labels from a forgotten shipment, pigments said to shimmer with the hues of lost campaigns. The Overseers have decreed that such treasures cannot simply be bartered or hoarded. To claim them, commanders must prove their worth in sanctioned battle. Thus, the Bazaar opens its gates for three clashes, where victory points are coin, sportsmanship is currency, and glory is the only treasure worth trading.
Event Overview
- Format: Warhammer 40k
- Related Rules:
Chapter Approved 2025-26 Missions Pack without Challenger Cards
CHAPTER APPROVED TOURNAMENT COMPANION ver 1.2
- Points: 2,000 per army
- Rounds: Three clashes, Swiss pairing with the first round drawn at random by the Bazaar and subsequent rounds ranked top down by the Overseer’s ledger
- Time Limit: 2 hours 30 minutes per round
- Sector Overseer: Marcus 014 9255 403
Tournament Edicts
- Army Construction: 2,000 points, Battle‑forged, aligned with the latest decrees of Games Workshop matched play and FAQs.
- Missions: Commanders who wish to wield tactical secondaries must bring their own Mission deck or employ a third party app (such as Tabletop Battles), for the Bazaar does not stock physical decks.
- Pairings: Swiss system. Round one random, thereafter ranked by standings in the Overseer’s ledger.
- Scoring: Maximum 100 VP per game (90 VP mission + 10 VP battle ready).
Battles
- Layout: GW Layout 1 for all 3 rounds
- Round 1: Purge the Foe, Hammer & Anvil
- Round 2: Terraform, Crucible of Battle
- Round 2: Take and Hold, Tipping Point
Bazaar Schedule
- Gathering and briefing: 9:00 – 9:30 AM
- Round 1: 9:30 – 12:00 PM
- Midday resupply: 12:00 – 1:30 PM time to refuel, barter strategies, or lament cursed dice
- Round 2: 1:30 – 4:00 PM
- Round 3: 4:30 – 7:00 PM
- Final reckoning and awards: 7:15 PM
Bazaar Bounties
- Champion of Mercatura – Highest standing after three clashes earns either the honored Leman Russ or 150 credits from the store vaults (Leman Russ or RM 150 store credits)
- Second place – RM 80 store credits
- Third place – RM 50 store credits
- Forth to Eighth place – RM 20 store credits
Bazaar Logistics
- Terrain: Provided by the shop. Commanders should re-measure and confirm layouts before each clash.
- Food and drinks: No snacks available, but a water dispenser stands ready. Bring your own vessel, for hydration is survival in the Bazaar.
- What to bring: Dice, tape measure, rules, mission pack or app, tokens and your best war face. Chess clocks are provided by the Innkeeper.
The Mercaturian Code of Conduct
- Respect fellow commanders.
- Intent matters, but “my intent is to win” is not valid coin in the Bazaar. Play by intent, not by gotcha.
- Dice rolls must be visible and clear, no shadow rolling in the marketplace.
- Proxy models must be sensible and on correct bases. A Coke can Rogal Dorn may amuse the Innkeeper but it is not sanctioned by the Overseer.
- Rules disputes require supporting evidence in an app. Failure to provide it may result in a time penalty.
- Above all, fun outweighs all!
Closing Words of the Bazaar
The Overseers remind all commanders that the Bazaar is not only a place of contest but also of welcome. Whether you march with a seasoned warband or bring painted troops to their very first clash, the square belongs to all. Victories may be tallied in points, but the true coin of Mercatura is laughter, learning, and shared stories over dice. Step into the Bazaar with courage, play with intent, and leave with new allies as well as memories. In the end, every commander is richer for having joined the fray.